Aaditya Parashar
Full Member
Just somebody with an abnormal coding routine.
Posts: 127
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Post by Aaditya Parashar on Mar 31, 2024 6:15:11 GMT
New Version 0.2.1 Updates: Added Chunk Unloading, but it crashes a lot, and has a few bugs. If someone can fix the transparent vertices offset in the render buffer array (Vec3_Int TVertices()), please share the fix QB_Blocks_v0.2.1_31032024.zip (15.95 KB) New Version 0.2.2 Updates: Fixed the bugs where transparent quads had a vertex as origin, maybe less crashes now. QB_Blocks_v0.2.2_01042024.zip (15.96 KB)
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Aaditya Parashar
Full Member
Just somebody with an abnormal coding routine.
Posts: 127
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Post by Aaditya Parashar on Jul 19, 2024 7:22:34 GMT
QB Blocks 2 -> Infinite Chunk Update Have Fun, this is less buggy QB_Blocks_2_v0.1.0.zip (11.88 KB) New Update: Added DEBUG MODE(3D Noise for generating Caves), users can destroy and place blocks except on chunk borders. QB_Blocks_2_v0.1.1.zip (12.9 KB) New Update: Added Sun & Moon, Improved Ray Casting Algorithm for placing and destroying blocks, Optimized Chunk Un-Loading and Loading QB_Blocks_2_v0.1.2.zip (27.24 KB) For more updates refer to QB64 Phoenix Forums
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Post by bplus on Jul 28, 2024 18:13:28 GMT
Screen shots of examples of your progress would be great for those not studying your code closely at every update (me at least ;-)) )
As I said somewhere before maybe several times I believe this project important to demo to non-believers of QB64 that QB64 is not to be underestimated as old, outdated, non-serious coding PL.
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