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Post by bplus on May 7, 2024 19:10:01 GMT
ok trying edited chars on SHMUP ![](//storage.proboards.com/7292714/thumbnailer/EfjFVnpDcdnXYPxWNUXg.png) zip contains screen 0 edited font shmup.fnt plus the game using it plus copy of shmup.fnt = work.fnt Attachments:SHMUP special font.zip (4.15 KB)
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Post by carlos45 on May 7, 2024 21:23:29 GMT
Bplus, The SHMUP mod 2 b+ 2024-05-07 is perfect. When ready, the screen 0 character editor will be available. Carlos Attachments:![](//storage.proboards.com/7292714/thumbnailer/BEdWyArjzMWrSCJfsjqE.png)
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Post by bplus on May 8, 2024 1:47:45 GMT
sorry, i am pulling the plug on screen 0 char editor project, it's getting weird and i have been advised by developer at other forum that this is bad idea to pursue. it's too crazy complex and i don't understand what is going on under-the-hood, so much easier to do this stuff with graphics screens. update: i do intend porting all this effort i put into making a quick character editor to graphics screen screen _newimage(width_i_want, height_i_want, colorsystem) color system can be 12 for 16 color fore and back colors simple 0-15 numbers or 32 for _RGB32() color numbers = millions of color shades. What would you like carlos45 ? now we can keep print normal characters AND gprint our own little creations!
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Post by bplus on May 8, 2024 16:50:44 GMT
ok carlos45 here is the new graphics char editor and shmup graphic version made with the characters made in the new char editor plus the shmup chars.ra8x16 file containing the edited cannon in ansii 1 position and the 2 legs of alien craft ansii 2 and 3, you can jazz up these or add your own new chars. you can't print the chars but you call drwchar row, col, ansiinumber ' row and col is just like locate row, col ansiinumber is place where the edited char is in. here i edited the char 2 and 3 sides of alien craft, just fooling around with editor ![](//storage.proboards.com/7292714/thumbnailer/EETSLSodwsWCNGd0cfmO.png) Attachments:shmup graphic.zip (7.59 KB)
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Post by carlos45 on May 8, 2024 22:44:47 GMT
Alright bplus, your effort was worth it.
My keyboard isn't responding well, I have to buy another one. I'm on the virtual keyboard.
Carlos
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Post by bplus on May 8, 2024 23:01:10 GMT
oh sorry, that's not so good for games...
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Post by bplus on May 9, 2024 14:15:35 GMT
i started writing a post for using that char editor but lost it hitting the wrong key or clicking something wrong... maybe it wasn't meant to be. if anyone wants a tutorial on using it, let me know, i will try again. i don't know if the first thing i posted in this thread isn't better! it's all in one file the app you create and use your edited images in. you can copy / paste the images and the one sub that draws them into any new project. it's less complicated files-wise than editing 8x16 characters based on qb64 anscii set... i don't know? i also have a tile editor that you can use to make colored images pixel by pixel, like the editor early on in this post you make nxn tiles and the image is converted to a string and the string is displayed with a sub you use to draw the tile in a particular place. so that app just requires the tiles strings and the drawing sub. ![](//storage.proboards.com/7292714/thumbnailer/kWmUECPHrAS0XfjVPPrp.png) ![](//storage.proboards.com/7292714/thumbnailer/HGbbBRSQE0oOfkybeixa.png)
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Post by carlos45 on May 9, 2024 21:53:36 GMT
Bplus, I liked your editor. I ordered a keyboard, as soon as it arrives, I'll play more with your editor. Carlos Attachments:![](//storage.proboards.com/7292714/thumbnailer/HgytHmYnZWPQRgzhFLsm.png)
![](//storage.proboards.com/7292714/thumbnailer/tUWAPRATMQDIFcpSh0Zv.png)
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Post by bplus on May 10, 2024 2:58:59 GMT
i'm in need of new shift key myself, in qb64 every other key needs to be shifted. i am on a laptop, so new keyboard means new computer.
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