Aaditya Parashar
Full Member
Just somebody with an abnormal coding routine.
Posts: 127
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Post by Aaditya Parashar on Sept 23, 2024 12:43:52 GMT
While I was coding the new QB_Blocks rewrite, I decided to add GL Light. Eventually it worked by add glColorMaterial _GL_FRONT, ... But this happened in some parts of the scene: Why does this happen? On flat worlds I cannot see this issue. Is there any way I can fix it?
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